Hackathon

Registration Coming Soon!

2023 Schedule

MONDAY, 10 APRIL, 2023

10:00 AM (GMT +1:00) | Hackathon Launched (Live)

THURSDAY, 27 APRIL, 2023

10:00 AM (GMT +1:00) | Final Project Submissions Due
10:00 AM – 12:00 PM (GMT +1:00) | Overall Judges Review Projects
10:00 AM – 12:00 PM (GMT +1:00) | Sponsors Judge Projects

5:00 PM – 5:30 PM (GMT +1:00) | Overall and Sponsor Winners Announced via Main Stage
COB | Sponsors connect with Winners on how they will receive their Prize (DeveloperWeek Team can help!)

2023 Sponsors

2023 Challenges & Prizes

€12,500 in prize value

DeveloperWeek Europe 2023 Overall Winner
1st Place Prize: – Amazon Echos (Up to 5) – Amazon Echos (Up to 5) – DevNetwork Premium All-Access Passes to all 2023 virtual conferences – Announcement in our email to 60,000 subscribers listing your team and project.

Learn more

€1,500 in prize value

Airbyte Sponsor Challenge
1st Place: $1,000 – The person who creates the most connectors
2nd Place: $500 – The person who creates the second most connectors

Learn more

Geoff Domoracki

Co-founder & CEO
DevNetwork

Shai Almog

Founder
debugagent.com

Anton Angelov

CTO
Automate The Planet

Emre Baran

CEO
Cerbos

Helen Beal

Owner
Carapace Limited

Kanwal Bhatia

Chief Scientific Officer
MetaLynx

Emma Burstow

Director of Developer Relations
Umbraco

Nicolas Chabanoles

CTO
bonitasoft

Jean-Charles Cabelguen

Chief of Innovation
Pasqal

Jessica Cregg

Operations Engineer
CybSafe

Vasilis Danias

CEO
Bitloops

Wim Decoutere

Learning & Development Expert
CTG Belgium

Rules

  • This is a 100% virtual hackathon. Teams will be formed on Devpost.com – DeveloperWeek Europe Hackathon. From Devpost participants can message each other to form teams, participate in chat boards, and communicate with sponsors.
  • Teams must build hackathon projects & apps from scratch (mobile app, consumer or business web app, etc.)
  • Teams can solve no challenges (build whatever you want) or can submit to as many challenges as they want.
  • There will be 2 rounds of judging. During Round One, judges will review all team projects and fill out a scoring sheet on each to determine the Overall Winner. Round Two is the Sponsor Round. Each sponsor will judge the teams working on their Challenge and determine a winner. The sponsors will choose their own prizes and choose their own prize winners.
  • Round one judging will be based on 1) How much progress you make 2) Concept – does it solve a real problem? and 3) Feasibility – could this become a startup or company.

FAQ

Who can participate in the hackathon?

The Hackathon is open to everyone, but pre-registration is required. You must register on both the Eventbrite registration page AND Devpost event page. You can be a developer, designer, biz dev person, idea person, or anything in between.

What types of projects can hackathon teams work on?

Hackathon teams can work on any type of project (web apps, mobile apps, wearable solutions, data visualizations, algorithms, even video presentations or visual mock-ups) however all of the hackathon prizes are sponsored prizes for teams that best utilize sponsor technology. Most of these sponsor technologies are only relevant for web and mobile applications, and 95%+ of teams will end up building web and mobile applications.

How do I form a hackathon team?

You can form a hackathon team before the hackathon (either with friends/co-workers or you can find team members on Devpost.com).

Who owns the technology that hackathon teams produce?

The teams that work on the projects own the project technologies, however ‘just being a team member’ at the hackathon does not mean that you get to own any code or IP that your teammates (or the audience) produce in the future based on the idea. Any ideas you pitch or share at the hackathon are released into the ‘public domain’ and we do not require attendees to sign non-disclosure agreements! It’s just a hackathon — if you’re worried about people stealing your startup idea — then this might not be the right place to unveil it.

Does the hackathon, its sponsors, or mentors provide any assistance to teams?

All the sponsors are available to help you with your project. Contact information will be available on Devpost.com.

Hackathon Policies

Hackathon Anti-Harassment & Intellectual Property Policy

We also ask all participants to be in compliance with the Hack Code of Conduct Terms.

All hackathon participants are required to agree with the following Code of Conduct. Organizers will enforce this code throughout the event. We expect cooperation from all participants to help ensure a safe environment for everybody.

Please report any incidents or concerns to the event staff, or contact [email protected].

I. Code of Conduct

We fully support appropriate behavior by all participants at technical events, including all hackathon conferences. We expect all attendees, sponsors, partners, volunteers, and staff to help us make the hackathon a place that welcomes and respects all participants, regardless of race, gender, age, sexual orientation, disability, physical appearance, national origin, ethnicity, or religion. We will not tolerate harassment of conference participants in person, online, or in any other form.

Examples of harassment include offensive comments, verbal threats or demands, overly sexualized images in public spaces, intimidation, stalking, harassing photography or recording, sustained disruption of sessions or events, and unwelcome physical contact or sexual attention.

We expect all participants—attendees, speakers, sponsors, and volunteers—to follow the Code of Conduct during the hackthon. This includes conference-related social events at off-site locations, and in related online communities and social media. Participants asked to stop any harassing behavior are expected to comply immediately.

We thank our participants for your help in keeping the event welcoming, respectful, and friendly to all participants.

II. Anti-Harassment

Our hackathon is dedicated to providing a harassment-free experience for everyone. Harassment includes offensive verbal comments related to gender, age, sexual orientation, disability, physical appearance, body size, race, ethnicity, nationality, religion, sexual images in public spaces, deliberate intimidation, stalking, following, photography or audio/video recording against reasonable consent, sustained disruption of talks or other events, inappropriate physical contact, and unwelcome sexual attention. Overly sexual language and imagery is not appropriate at any hackathon venue, including hacks, talks, workshops, parties, social media and other online media.

Photography is encouraged, but other participants must be given a reasonable chance to refuse being photographed. If they object to being photographed, comply with their request. It is inappropriate to take photographs in contexts where people have a reasonable expectation of privacy e.g. in bathrooms or where participants are sleeping.

Hacks created at our hackathon are equally subject to the anti-harassment policy.

Sponsors, partners, exhibitors, and volunteers are also subject to the anti-harassment policy. In particular, sponsors should not use overly sexualized images, activities, or other material. Sponsor representatives should not use overly sexualized clothing/uniforms/costumes, or otherwise create a sexualized environment.

Participants asked to stop any harassing behavior are expected to comply immediately. If you are being harassed, notice that someone else is being harassed, or have any other concerns, please contact a member of hackathon staff immediately. Hackathon staff will happily help participants contact any local security or local law enforcement, provide escorts, or otherwise assist those experiencing harassment to feel safe for the duration of the hackathon.

Hackathon participants violating these rules may be sanctioned or expelled from the hackathon without a refund (if applicable) at the discretion of the hackathon organizers. If a participant engages in harassing behavior, the hackathon organizers may take any action they deem appropriate, including warning the offender or expulsion from the hackathon with no refund.

We expect participants to follow these rules at hackathon and workshop venues and hackathon-related social events. We value your attendance.

Please report any incidents or concerns to the event staff, or contact [email protected].

III. Intellectual Property Policy

A. Intellectual Property Rights
Any submission to the hackathon remains the intellectual property of the individual or organizations that developed it. We encourage participants to open source their projects to both share their hacks with the greater community and promote innovation in this space.

B. Protection of Intellectual Property
By submitting a hackathon entry or accepting any prize, participants represent and warrant the following: 1) participants will not submit content that is copyrighted, protected by trade secret, or otherwise subject to third-party intellectual property rights or other proprietary rights, including privacy and publicity rights, unless the participant is the owner of such rights or has permission from the rightful owner to post the content and to grant the hackathon all of the rights granted herein; 2) the participant will not publish falsehoods or misrepresentations that could damage the hackathon, its sponsors, or any third party; 3) the participant will not submit content that is unlawful, obscene, defamatory, libelous, threatening, pornographic, harassing, hateful, racially or ethnically offensive, encourages criminal activity, gives rise to civil liability, or is otherwise inappropriate or destructive to the hackathon’s or sponsors’ brand image or goodwill; 4) the participant will not post advertisements or solicitations of business; 5) the hackathon will not be obligated to pay any compensation to, or permit any participation by, any third party in connection with the use, reproduction, modification, publication, display, or other exploitation of any of the content that the participant submits; and 6) the content the participant submits does not contain any viruses, Trojan horses, worms, or other disabling devices or harmful code.

By posting or submitting a hackathon entry to the Contest (regardless of the form or medium of such content), the participant hereby grants the hackathon and its sponsors, their respective affiliates, their affiliates’ agents, and third-party contractors a worldwide, perpetual, irrevocable, non-exclusive right and license, with the right to sublicense, discuss, publicize, market, and otherwise display content derived from or relating to the hackathon entry (“Marketing Content”), and to distribute and use such Marketing Content for promotional and marketing purposes either in the form submitted or in the form of a derivative or adapted work. The participant understands that he or she will not receive any compensation or credit for use of your hackathon entry, other than what is described in these Official Contest Rules.

C. Copyright
The participant represents and warrants that he or she is the sole author and copyright owner of the submission, and that the submission is the participant’s original work. If the submission is a work based on an existing application, the participant warrants: 1) that he or she has acquired sufficient rights to use and to authorize others to use the submission as specified in the “Intellectual Property Rights” section of the Rules, 2) that the Submission does not infringe upon any copyright or upon any other third-party rights of which the participant is aware, and 3) that the submission is free of malware.

IV. General

A. Eligibility
The hackathon organizers will have the right at their sole discretion to determine whether an entrant is eligible for the Contest. The hackathon may disqualify entries that: 1) are in violation of third-party rights, law, or regulation, 2) use inappropriate or explicit language or images, or 3) display content that the hackathon or its sponsors otherwise finds objectionable or inconsistent with the hackathon’s or its sponsors’ brand image or goodwill.

The hackathon will accept only those entries that are completed and submitted as described above and that conform to any technical requirements specified as part of the entry process. Entries that do not comply with the provisions of these Official Contest Rules will be deemed ineligible and will not be considered.

B. Winner Selection/Judging Criteria
The Contest winners will be selected by a panel of judges (“Judges”).

By submitting any hackathon entry, entrants release the hackathon, its sponsors, their respective subsidiaries, affiliates, directors, officers, employees, representatives, agents, and advisors from any and all liability for any claims, costs, injuries, losses, or damages of any kind arising out of or in connection with the decisions of the Judges.

C. Awards
Contest prizes are non-transferable by the winner. Accepting a prize, makes a prize recipient solely responsible for all applicable taxes related to accepting such prize.

D. Conduct
By entering this contest, participants agree to be bound by this policy. To the maximum extent permitted by law, the hackathon reserves the right to change this policy at any time. Participants further agree to be bound by the decisions of the hackathon and the judges which shall be final and binding in all respects. The hackathon reserves the right, at its sole discretion, to disqualify any individual that violates this or any other hackathon policy, and acts in an unsportsmanlike or disruptive manner with intent to annoy, abuse, threaten, or harass any other person.

Please report any incidents or concerns to the event staff, or contact [email protected].